The Modules:
Module A is compulsory for ALL and for Explorers MUST be completed within 3 months of starting the scheme. For non-members, we ask that they do this BEFORE starting. They could try for a couple of weeks, but this will not count towards their volunteering time.
| Module A | Prepare for take-off (essentials and expectations) Must be done within 3 months of starting the scheme |
| Module B | Taking the lead |
| Module C | That’s the way to do it! |
| Module D | Understanding behaviour |
| Module E | Game On! |
| Module F | Making Scouting accessible and inclusive |
| Module G | What is a high quality programme? |
| Module H | Programme planning |
| Module I | What did they say? |
| Module J | Communicate it! |
| Module K | First Aid Masterclass |
The Missions:
| Mission 1: Game | Plan and run a minimum of three games with the section you are volunteering with. At least one game should take place indoors and one outdoors |
| Mission 2: Activity | Plan and run an activity (not a game) with the section you are volunteering with |
| Mission 3: Programme Planning | Take the section’s programme ideas to a programme planning meeting |
| Mission 4: Delivery | Take responsibility for organising and running part of the section programme |
The Awards:
| Explorer Scout Young Leader Badge & Woggle These are awarded after completing Module A | ![]() |
| Log Book This helps you understand what you need to do and checks your progress through the Scheme | ![]() |
| Mission Strip x4 After completing each individual mission, a mission strip is awarded. These should be placed around the Module A badge | ![]() |
| Explorer Scout Young Leader belt buckle This should be awarded on completion of the entire Scheme (all training modules and missions) | ![]() |
| Explorer Scout Young Leader Service Award This can be worn on the adult uniform to recognise a person’s completion of the scheme | ![]() |





